After the presentation week, me and Liam got together and had a little rethink about our idea and what we were gonna produce for the Unit.
Our initial idea focused on us wanting to create a piece where the audience could see people's ideas literally coming to life and interacting with one another, visually floating above their heads. This idea is represented in this Initial Rough Storyboard.
Upon considering the 2D Animation process, and heeding our tutor's warnings about the laborious nature of 2D Hand Drawn Animation, we decided to rethink the production process. We knew that both of us wanted to primarily stick to 2D but we were also aware that we needed to show examples of VFX workflows, stuff that we were learning in class.
After careful consideration, and a very long, pensive afternoon in deep thought, we decided to dramatically change our idea to something different. I was still adamant, however, that 'Project Ideya' had promise. But I also agreed that the final product wouldn't necessarily represent many VFX Workflows because we could predominantly use programmes that aren't being taught to us in class (such as After Effects and Premiere Pro) programmes and workflows that we already were comfortable with... and, of course, this Unit is all about trying out new things.
After reconsideration we decided to branch off for a week and come up with our own, individual, rough ideas loosely based on the initial concept from 'Project Ideaya'. I went away and interpreted that as 'something different, but not too different'. So, I focused on some walk cycles and my own 2D Animation characters, all the while keeping true to the idea of visualising ideas with 2D Animation. Liam, on the other hand, came up with something completely different and unique!