Tracking Stabilising:
The original shot had a lot of shaking in it. This meant that it was difficult to Camera Track. The Tracking node in NUKE helped stabilise the motion in the footage.
Camera Tracking:
Tracking the environment in the scene to recreate a 3D space that'll be taken into MAYA for the animation and placing of the character.
3D objects:
After rendering 450 frames of Liam's Animated Character we had to bring it in as a sequence.
Merging layer:
Merging the animated frames with the Live-Action footage.
Edge Blurring and Softening:
We felt that the 3D model was too sharp at first so we added a blur node to help blend the edges.
Grade:
We adjusted the contrast and brightness in the model to help match it with the scene
The original shot had a lot of shaking in it. This meant that it was difficult to Camera Track. The Tracking node in NUKE helped stabilise the motion in the footage.
Camera Tracking:
Tracking the environment in the scene to recreate a 3D space that'll be taken into MAYA for the animation and placing of the character.
3D objects:
After rendering 450 frames of Liam's Animated Character we had to bring it in as a sequence.
Merging layer:
Merging the animated frames with the Live-Action footage.
Edge Blurring and Softening:
We felt that the 3D model was too sharp at first so we added a blur node to help blend the edges.
Grade:
We adjusted the contrast and brightness in the model to help match it with the scene


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